The Crossplay Crusade: Why Elden Ring Nightreign Needs Unity Now
Elden Ring Nightreign faces player frustration over lack of crossplay and voice chat, highlighting urgent needs for seamless multiplayer features in 2025.
As I boot up Elden Ring Nightreign for my nightly run, that familiar mix of adrenaline and dread washes over me. The Guardian Recluse boss looms large in my mind, but honestly? My real frustration isn't the enemies—it's the damn loading screens while waiting for teammates. Since its May release, this roguelite spin-off has been my obsession, yet the absence of crossplay feels like a slap in the face. I mean, c'mon—it's 2025! How am I supposed to squad up with my Xbox pals when I'm on PC? The whole situation reeks of missed opportunities, and judging by the wildfire spread of that Change.org petition, I'm far from alone in this sentiment. Over 900 signatures in under 24 hours? That’s not just feedback—it’s a damn rebellion.
The Petition That’s Shaking the Foundations
The petition isn’t asking for moon-on-a-stick stuff. It’s demanding two core features that should’ve been baked in from day one:
-
Cross-platform play between PC, PlayStation, and Xbox
-
Integrated voice chat to replace the laughably archaic ping system
One PlayStation player’s comment hit me hard: "Having an entirely multiplayer game on multiple platforms and NOT having crossplay is just insulting in 2025." Preach! They even suggested a simple opt-in toggle—no forced integration. Smart thinking. Yet here we are, stuck with fragmented matchmaking where each Nightlord has its own queue. Trying to tackle a Remembrance Quest? Forget about syncing with randoms doing the same. The whole setup feels like navigating a maze blindfolded.
Why Queue Times Are Killing the Vibe
Let’s get real: Nightreign lives or dies by its player base. Last Tuesday, I timed it—7 minutes and 23 seconds to find two teammates for the Duchess fight. Seven minutes! That’s an eternity in gamer time. The petition nails it: limiting matchmaking pools actively strangles longevity. Without crossplay, we’re essentially playing in shrinking puddles instead of an ocean. Add platform-specific partitions, and you’ve got a recipe for disaster. Triple the pool with crossplay? Queue times would plummet faster than a Wylder’s health bar. It’s basic math, yet FromSoftware’s hesitation baffles me.
Voice Chat: Savior or Toxin?
Now, about voice chat—I’ve got mixed feelings. On one hand, coordinating against Revenants via frantic pings and emote spamming feels like trying to solve quantum physics with smoke signals. A proper comms system could transform strategy. But oh boy, the potential for toxicity! Imagine some tryhard screaming at you for missing a dodge. Hard pass. The petition calls it a "relatively basic feature," but I’d argue we need smarter solutions first:
Current System | Potential Fix | My Verdict |
---|---|---|
Ping spam | Contextual pings (e.g., "Heal here") | 🤔 Bare minimum |
Gesture roulette | Quick-chat wheel | 👍 Game-changer |
Zero voice | Opt-in VC rooms | 😬 Risky AF |
Honestly, I’d take a polished ping overhaul over open mics any day. The unspoken etiquette in Nightreign—reminiscent of Dark Souls’ bow-before-fight tradition—works because silence breeds camaraderie. Voice chat? That’s a Pandora’s box of salt.
Final Thoughts: A Tipping Point for Nightreign
FromSoftware’s duos mode announcement and DLC plans show they’re listening, but crossplay’s absence is the elephant in the room. Every empty queue slot whispers a warning: fragment your players, fracture your game. The petition’s momentum proves this isn’t niche whining—it’s a survival demand. As I log off tonight, I’m left wondering if Nightreign will unite us across platforms or become another cautionary tale. After all, in the Lands Between, isolation is the real final boss.