Once Human's Version 2.2.2 Update Unleashes Unrestricted Building on Custom Servers
Once Human custom servers gain new construction settings for limitless building, plus smarter controls for loot drops and team sizes.
In the Version 2.2.2 update that rolled out on November 26 (PT), the Once Human development team quietly expanded the range of construction settings for custom servers, aiming to deliver a more unrestricted building experience. After multiple days of silent testing and stability checks, the team is now thrilled to announce that these new settings are officially available. For server hosts and builders alike, this is a whole new ballgame—the shackles are off, and the sky's the limit.
New Construction Settings: Build Without Limits 🏗️
The headline act is a quartet of new construction settings that allow players to override existing constraints and truly unleash their creativity. Whether you're a seasoned architect or a wild experimentalist, these toggles will make you feel like a kid in a candy store.
| Setting | What It Does |
|---|---|
| Allow Building Overlap | When enabled, structures can overlap, letting you create unique architectural forms and complex geometrical structures. No more gridlock—go wild with interlocking designs. |
| Allow Floating Foundation | Foundations no longer need to be placed on the ground. Build your very own castle in the sky, or a sprawling sky-city that defies gravity. |
| Allow Building in Restricted Areas | Previously off-limits zones such as roads and strongholds are now fair game. This greatly expands the available construction space, so you can claim that prime real estate you've been eyeing. |
| Territory Auto-Packing Settings | Server hosts can choose to disable or set a custom time limit for automatic territory recalls. This makes it easier to manage the server's construction situation without constant micromanagement. |

These settings are a game-changer for custom servers. Imagine erecting a towering fortress that overlaps with a friend's base, or a floating palace that hovers over a stronghold. The only limit is your imagination—and maybe the server's performance, but the devs have been stress-testing to ensure smooth sailing.
Other Custom Server Features: More Control for Hosts 🎮
Beyond construction, the update also added two other custom server features that give hosts more granular control over their realms.
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Death Drop Adjustment – Provides more granular control over the items that drop upon a player character's death. The server host can specify what items are dropped based on rarity or item type. Want to keep the stakes high but not brutally punishing? You can now fine-tune the loot that spills on death, making PvP or PvE encounters more balanced.
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Team Size Limit – When enabled, the server host can limit team sizes to suit the server's gameplay needs. Whether you want small-scale skirmishes or massive clan wars, you can set the cap. This is perfect for fostering tight-knit squads or preventing zerg rushes.
These features might not grab headlines like floating castles, but they're the bread and butter of a well-run custom server. They let hosts tailor the experience to their community, which is what Once Human's custom server ecosystem is all about.
Leaderboards Get a Major Upgrade 🏆
Competition just got a shot in the arm. The custom server leaderboards have been upgraded with three new leaderboard types:
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Player Defeat – Track who's racking up the most player kills.
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Deviant Kill – See who's best at taking down those pesky Deviants.
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Highest Dungeon DPS – Crown the damage dealers who melt dungeon bosses.
These additions are designed to boost competition and challenge, giving players new goals to chase and bragging rights to earn. Whether you're a PvP shark, a PvE grindmaster, or a DPS meter junkie, there's now a leaderboard with your name on it.
Community Feedback and Future Plans 💬
The Once Human development team has made it clear that this is just the beginning. They plan to continue optimizing and upgrading custom server features based on player feedback. Players are encouraged to share their thoughts via the Co-Dev Feedback Platform or customer service. The team expressed gratitude for the community's understanding and support.
In a gaming landscape where player agency is king, this update is a bold step. It's not every day that a developer hands over the keys to the kingdom, but Once Human is doing just that. So gather your squad, fire up your custom server, and let your imagination run wild. After all, in a world of floating fortresses and overlapping mazes, the only thing holding you back is your own creativity.
Stay tuned for more updates, and happy building!