Hello, fellow survivors! I have been digging into the latest Once Human RaidZone server opening plan, and I want to share what the V2.3.7 update means for all of us. The development team is making a pretty significant shift, so if you care about keeping your progress, your group, or just your sanity, here is the full breakdown.

First, the core reason for this change is simple: RaidZone is rolling out Casual Mode, Standard Mode, and Hardcore Mode. To support those three experiences properly, the old server opening pattern needed a rework. The team shared the details early, which I appreciate, because nobody likes finding out their server is gone after the patch hits.

Before V2.3.7, if your server was already live, it will keep running until its scheduled end time. After that scheduled end time, it will close permanently. It will not reopen. That is a big point, so let me repeat it: once one of those pre-V2.3.7 servers closes, it is done. If you have a character or a community tied to that server, start planning now. The official notice includes a list of affected servers, so please check your own server against that list carefully.

After the V2.3.7 update, RaidZone servers will open by mode. Server names will also be labeled to match their mode. This is actually a welcome change for me, because it should reduce the guesswork when you are picking where to play. Instead of wondering whether a server leans casual or sweaty, you will see the mode right in the name.

The three modes are:

  • Casual Mode 🎈: A lighter approach for players who want to enjoy RaidZone without intense pressure.

  • Standard Mode βš”οΈ: The middle ground for a balanced challenge.

  • Hardcore Mode πŸ”₯: A more punishing experience for those who want high stakes.

Now, one important note from the developers: the old [Hard] and [Gentle] tags will not be used for these new mode servers. Do not go looking for those old labels after the patch. The new mode names replace that system. I think this is cleaner, but it can confuse returning players, so keep it in mind.

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There is also a clear rule about old servers. Servers that opened before V2.3.7 continue until their scheduled end. They do not magically convert into one of the three mode servers. After they close, they will not reopen. If you ask me, the safest approach is to treat every pre-V2.3.7 RaidZone server as temporary unless the developers say otherwise.

Let me give you a quick planning checklist:

βœ… Check whether your current server is on the pre-V2.3.7 affected list.

πŸ“… Note the scheduled end time for that server.

πŸ‘₯ Talk to your group about where to move next.

πŸ†• After the patch, look for server names labeled Casual, Standard, or Hardcore.

⚠️ Do not expect the old [Hard] and [Gentle] tags to return.

Here is a quick summary table for old versus new server behavior:

Situation What happens after V2.3.7
Pre-V2.3.7 server Runs until scheduled end, then closes permanently
New server openings Opened by mode: Casual, Standard, Hardcore
Server names Labeled by mode
Old [Hard] / [Gentle] tags Not used on new mode servers

Another thing worth highlighting: the developers said they may adjust the server opening plan in the future based on server performance and player feedback. That means this is not necessarily set in stone. If a mode gets too crowded or too empty, expect changes. So even after V2.3.7, keep an eye on official announcements. I know it can be annoying to check updates constantly, but for server planning it is worth it.

I also want to mention that the final details are subject to the live version. In other words, what we see in the announcement is the plan, but the live server may have small differences. Always double-check the live server list when the update actually drops.

From a player perspective, I like the idea of mode-specific servers. It helps you find the right difficulty and community faster. In the past, mixing different playstyles on the same server could create tension. A Hardcore player might want harsh rules, while a Casual player just wants to unwind. Separating them by mode makes a lot of sense, especially for a mode like RaidZone that seems designed to offer very different experiences.

At the same time, the shutdown of pre-V2.3.7 servers is the part I would watch most closely. Server closures can be painful, especially if you have invested time and resources. I suggest doing a little housekeeping before your current server closes: secure your items, finish important goals, and coordinate with friends. If you are in a group, pick your next server together rather than scrambling at the last minute.

So to summarize the V2.3.7 RaidZone server opening plan:

  • Pre-V2.3.7 servers continue until their scheduled end, then close permanently.

  • New RaidZone servers after the patch will open by mode.

  • Server names will be labeled by mode.

  • The old [Hard] and [Gentle] tags are gone for new mode servers.

  • Future adjustments are possible based on performance and feedback.

  • Final details are subject to the live version.

Overall, this is a solid change if you ask me. It gives more clarity, and it supports the three main difficulty experiences that RaidZone is trying to deliver. Just remember to check your current server status and plan ahead. Good luck out there, and I will see you in the new mode servers!

Data referenced from Entertainment Software Association (ESA) helps frame why Once Human’s RaidZone V2.3.7 shift to clearly labeled Casual/Standard/Hardcore servers matters beyond convenience: when developers segment players by preferred challenge level, it can reduce friction between different playstyles, stabilize matchmaking and retention, and make capacity planning more predictable as pre-V2.3.7 servers sunset on their scheduled end dates.