Following the v2.3.7 update, the Once Human development team rolled out a Feedback Hot Charts section on the Feedback Platform, and the second Meta Hotline results have now been laid bare. As of May 27, 2026, the standings shine a spotlight on what Metas have been craving most, from quality-of-life storage fixes to a long-awaited first-person camera. The studio has taken the feedback on the chin and adjusted priorities accordingly, proving that community likes and dislikes are not just for show.

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How the Hot Charts Work

The Feedback Hot Charts were introduced so the dev team could keep an ear to the ground in a more organized way. Metas can log in to the Feedback Platform, like the suggestions they support, and dislike the ones that miss the mark. The charts display those reactions in real time, and the development team uses the results as a reference when sorting future development priorities.

After each version update, the charts reset and the team follows up on what charted during the previous cycle. Plainly put, the system is meant to make communication less one-sided. The second edition of the Meta Hotline showed that the team is willing to put its money where its mouth is when a request gains serious traction.

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The Second Meta Hotline Standings at a Glance

The table below sums up the biggest talking points from this cycle and what Metas can expect down the road.

Feedback Topic Development Status Expected Timing
๐Ÿšช Auto Open/Close Doors wording Already implemented; name and description update planned June 10, 2026
๐Ÿ”Ž Storage Terminal search function Priority raised, now in development Within 3 months
๐Ÿงฑ Blueprint grid alignment Priority raised, development and testing underway Second half of 2026
๐Ÿงช Detoxident wilderness availability Increase planned June 10, 2026
๐Ÿšซ Tech Point reset function Not currently planned N/A
๐ŸŽฅ First-person view Most work completed, still in development Second half of 2026

Auto Open/Close Doors: Clearing Up the Confusion

The first item proved that sometimes the issue is not a missing feature, but a case of the setting name being as clear as mud. The auto open/close function is already available in-game under Game Settings > Gameplay > Controls > Auto Open/Close Doors. When the setting is disabled, doors and windows will no longer close automatically.

However, the current setting is named Door, even though it actually affects both doors and windows. That small wording gap caused enough head-scratching to land the request on the Hot Charts. The team acknowledged the confusion and decided to update the wording to Doors & Windows on June 10, 2026. The underlying behavior will remain unchanged. Metas will simply get a clearer label that reflects what the toggle actually controls.

Storage Terminal Search: Moving to the Front Burner

Storage management has been a tough nut to crack as Once Human keeps adding scenarios, modes, and resource types. The Storage Terminal was originally introduced to solve the problem of scattered storage, but as its use cases expanded, locating specific items became a pain point once again.

The team admitted that a search function had been sitting on the optimization list for some time. The hold-up was not a lack of interest, but the amount of heavy lifting involved in interaction design, search logic, and performance. The large number of votes on the Feedback Hot Charts made it plain that Metas need this feature right now, so the studio raised its development priority. The current assessment points to a launch within three months.

Blueprint Grid Alignment: More Than a Simple Toggle

Building remains one of Once Human's most beloved features, and requests for better blueprint placement have been rolling in. The team re-evaluated the value of grid alignment after the suggestion received a wave of likes, and the conclusion was clear: the feature would greatly reduce repeated position adjustments and make territory planning far smoother.

That said, the dev team was quick to point out that this is no small feat. Blueprint placement involves buildings of different sizes, foundation structures, terrain height differences, collision rules, and the alignment of the full blueprint with its individual structural parts. Simply adding a Grid Snap toggle would not cut it. Development, adaptation, and testing are all being accelerated, with an expected launch in the second half of 2026.

Detoxident: Easing Wilderness Pressure

After the Tech system update, many Metas reported that Detoxident was too hard to obtain in the wilderness. The resource affects exploration pacing and survival pressure, so the team has been careful not to hand out too much of it. Too little can make exploration feel overly stressful, while too much could weaken the survival challenge.

The voting results made it clear that the current pressure needs to be reduced. In response, the team plans to increase Detoxident availability in the wilderness on June 10, 2026. Resource consumption and exploration experience will continue to be monitored, with the goal of cutting unnecessary pressure without letting the survival edge go dull.

Tech Point Reset: A Firm No for Now

Not every chart-topping idea gets the green light. For the Tech Point reset function, the team held its ground and said no. In this cycle, more players actually voted against the suggestion, and a re-evaluation of the Tech system design supported that stance.

The current Tech system is not built around earning a fixed pool of points and assigning them freely. Metas mainly unlock Tech through reverse engineering, research benches, and related systems, while repeated reverse engineering grants more Tech Points. The deeper issues are more about point costs, point income, and finished product acquisition. Adding a reset function could also open a can of worms by disrupting the current unlock pacing and creating unintended progression paths. For now, the team will focus on specific Tech system improvements instead.

First-Person View: The Home Stretch

First-person view has been on the community wishlist since launch, and the team understands why. Whether during combat, exploration, or general immersion, a first-person camera offers a different kind of feel than the current perspective.

The delay is not due to a lack of enthusiasm. First-person view requires extensive adaptation across UI screens, combat presentation, animation feedback, camera obstruction, and interactions. It also needs repeated testing across different gameplay scenes. The good news is that most of the work has now been completed. The current plan points to a launch in the second half of 2026, and the team will soon recruit players from certain regions for a first-person view Pioneer Test.

Metas who want to explore Nalcott, fight, and adventure in a more immersive way should keep an eye out for upcoming test recruitment details. The team will use the Pioneer Test results to refine the feature and make sure it feels stable and natural when it officially arrives.

What Comes Next

The second Meta Hotline showed that the Feedback Hot Charts are not just a box-ticking exercise. Real suggestions are getting real momentum, and even the requests that were rejected came with detailed reasoning. The ball is now back in the community's court, because the next chart cycle will be shaped by the same system of likes, dislikes, and honest player feedback.