Once Human Fair Play Report: My Week Fighting Cheaters and Toxicity
Once Human's Fair Play ban wave hit 130 cheaters, enforcing anti-cheat measures and compensating 287 Meta-Humans for fairer RaidZone play.
I still remember the evening of February 26, 2026, when I returned to Nalcott after a long day and opened the latest Fair Play Announcement from the Once Human Development Team. I had spent that week reporting suspicious players I encountered in RaidZone, and I was eager to see whether my reports had been reviewed. What I found was a detailed breakdown of enforcement actions, and it made me feel like my voice as a Meta-Human truly mattered.
From February 20 to February 26, a total of 130 players were banned. Among them, 44 were publicly penalized for using cheats, and 14 were punished for maliciously affecting other players. I could not help but think back to the moments when a flying player clipped through a wall and eliminated my squad before we could react. That memory still stings, but seeing the numbers gave me a sense of closure. The developers were not ignoring us.
The Week in Numbers
| Category | Players Affected |
|---|---|
| Total players banned | 130 |
| Publicly penalized for using cheats | 44 |
| Punished for maliciously affecting other players | 14 |
| Language-related bans | 110 |
These figures are not just statistics. Each one represents a match that might have been ruined, a fight that should have been fair, or a moment of verbal abuse that left someone feeling unwelcome. I know because I lived through some of those moments.
What I Saw in the RaidZone
During that week, I reported several players for behaviors that the announcement later highlighted as the most frequently reported: wallhacks, aimbots, flying, teleporting, clipping through walls, and abnormal damage. One of my reports involved a sniper who seemed to land headshots through solid rock. Another involved a player who zipped across the map in a way no legitimate movement ability could justify.
The announcement made it clear that these reports were promptly verified and acted upon. It also mentioned something important: the AI model used for detection is still being updated, so there is a slight chance of false bans. I appreciate that honesty. If I ever receive a questionable penalty, I can appeal through the in-game appeal screen. That transparency helps me trust the system even when it is not perfect.
Compensation: More Than Just Words
One part of the report really caught my attention. Since the launch of the anti-cheat damage compensation mechanism, a total of 814 compensation grants were issued to 287 players during this period. I had heard about this system, but seeing the numbers made it real. The developers said every compensation grant reflects a zero-tolerance policy toward cheats and a serious commitment to protecting affected players.
I have to admit, I have been on the receiving end of unfair losses. Losing an intense RaidZone survival run because a cheater teleported behind my team is frustrating. The compensation mechanism exists to help make up for those losses in fair competitive play. However, the team also apologized because the current scope of compensation cannot cover every possible situation. If I ever miss out, that does not mean my experience was ignored. It means the detection and coverage systems are still evolving. I can submit feedback with match details, date and time, and specific losses through official customer support channels. Every piece of feedback helps optimize the compensation algorithms and expand protection.
Language Violations and a Warmer Community
While cheating bothers me, verbal harassment can hurt just as much. During this period, 110 players received bans for language violations. The breakdown looked like this:
| Ban Duration | Players |
|---|---|
| 30 days | 2 |
| 7 days | 8 |
| 1 day | 77 |
| 2 hours | 23 |
Because of space limitations, the developers did not publish the list of players banned for speech violations. But the fact that they shared the numbers tells me they are watching chat carefully. They also mentioned a focused optimization effort for the chat restriction system, including upgraded smart filtering to reduce false positives and better manual review processes. For someone like me who enjoys sharing highlights and fighting alongside friends, that matters. The world of Nalcott is brought to life by our interactions. Every sincere exchange brings warmth, and I hope everyone uses kind words to build meaningful memories.
Future Enforcement and Alt Accounts
One thing that gives me hope going forward is the promise of enhanced real-time data monitoring and retrospective enforcement. The team said they will identify the characteristics of newly discovered cheats and use them for retroactive investigations. After banning an account, they will check if it has any associated alt accounts and ban those as well. This is huge. Cheaters often hide behind alternate accounts, and targeting those connections makes the tactic far less effective.
The announcement also warned against exploiting automated scripts, game exploits, or bugs to gain unfair advantages. Once confirmed, those actions will result in penalties. Any verified malicious behavior that disrupts gameplay will lead to immediate bans. As a player, I am encouraged to report such incidents and submit evidence through the in-game reporting system or other official feedback channels.
Seeing the Penalty List
When I scrolled down to look at the list of players recently penalized for severe violations, I felt a strange mix of relief and resolve. The accounts involved had been reviewed and confirmed to be in violation. The list represented real consequences for real actions.

Below that, the developers also listed players penalized for maliciously exploiting game mechanics. Due to space limitations, only ban records were displayed. I recognize that these lists are not about public shaming. They are about accountability and proof that the Fair Play system works.
My Responsibility as a Meta-Human
By the time I finished reading the announcement, I felt a renewed sense of responsibility. The Once Human Development Team is doing a lot behind the scenes, but they cannot be everywhere at once. They rely on players like me to report suspicious activity and provide evidence when possible. Every report I submit becomes part of a larger effort to keep RaidZone fair.
The week of February 20 to February 26, 2026 taught me that fairness is not automatic. It is built through data monitoring, compensation, chat moderation, and player participation. I may not be a developer or a moderator, but I can be a vigilant Meta-Human. I can refuse to let cheaters and toxic voices define my experience in Nalcott.
Let us work together to maintain a fair gaming ecosystem and reject malicious actions. If you encounter any violations, report them through the designated channels or official customer service. Every voice matters. Every report counts. Thank you for your understanding and support, Metas. This world is ours to protect.