Nalcott's 2026 Menagerie: Devourer, Hoarder, and Sonivore Want Your Ore
Nalcott Island's Workshop area unleashes the Devourer, a biomechanical subway worm that devours Stardust-rich ore.
Nalcott Island has never been a normal vacation destination. In 2026, the Workshop areas are apparently hosting a new kind of welcome party, and the guest list includes a biomechanical subway worm, a mannequin with a shopping addiction, and a gelatinous blob that treats sound like a dinner bell. Reliable sources indicate that these creatures are not merely reskins of old threats; each comes with unique appearances, behavior patterns, and enough weirdness to make a seasoned Explorer check their Stardust levels twice. The development team has peeled back the curtain on three new enemies, and the phrase 'do not feed the wildlife' has never sounded more like a dare.

The Devourer: A Subway Train That Ate the Concept of Portion Control
First on the docket is the Devourer, a large Biomechanical collapse that may appear while Explorers are poking around the Workshop area. It is not a train. It is not a worm. It is what happens when a train and a worm share a suspiciously intimate meal and decide to become a 27-to-45-meter-long problem. Think of it as a municipal transit system that developed a tapeworm and a taste for rare-earth metals.
The official warning is as follows: 'The internal rail transit vehicles on Nalcott Island range in height from 2.88 to 3.68 meters and in width from 2.6 to 2.9 meters. Any rail vehicle outside these dimensions is a potential hazardous entity.' So, if a subway car looks like it has been hitting the gym and also the gym's supply of iron ore, run.
The Devourer's form resembles a mix of a worm and a subway train. Units composed of enlarged broken carriages are connected via gangways, forming multiple segments that allow the body cavity to bend and fold freely. The iron-clad carriages enveloping it grant formidable defensive capabilities, while exposed areas remain highly vulnerable. In other words, it is a tank with a bad case of segmentation and a worse case of appetite.
It is also, thankfully, docile and slow to react. It shows no interest in normal animals or humans with low Stardust levels. Apart from occasional 'station entry' incidents and conflicts triggered when its feeding is disturbed, there are no records of the entity actively harming humans. The Devourer prefers Stardust-enriched metal ores and will actively devour them to replenish energy. Its sensory range is exceptionally vast, and neither soil, rock, nor metal can impede its movement, posing a significant threat to all operational Workshop facilities.

Once its Shield is broken, the Devourer will attempt to Devour nearby ores to recover. It can consume ores produced by the Workshop or those discarded on the ground by Metas. When Metas actively discard minerals to feed the Devourer, note that the Devourer's level varies by region. Higher-level Devourers can consume higher-grade minerals. During the Devourer's feeding, each Meta can see a unique progress bar. Filling it applies a stacking Overload Weakness effect to the Devourer. Overload Weakness effects from different Metas stack when fully filled. At the end of feeding, the Devourer enters an Overload Weakness state with a duration based on the number of Overload Weakness effects received.
After three feedings, the Devourer becomes Satiated. If not defeated before satiation, it will burrow underground with all consumed minerals to digest them. If Metas defeat the Devourer before it escapes, it will vomit out the consumed minerals after randomly upgrading them at varying ratios. So the strategy is simple: feed it, stack the weakness, and kill it before it leaves with the loot. It is like a piñata that fights back and has opinions about mineral grades.
| Phase | What the Devourer does | What Metas should do |
|---|---|---|
| Shield broken | Tries to eat nearby ore to recover | Control the ore supply, or use it as bait |
| Feeding | Shows a per-Meta progress bar | Fill the bar to stack Overload Weakness |
| Three feedings | Becomes Satiated and tries to burrow | Defeat it before it escapes |
| Defeat | Vomits randomly upgraded minerals | Loot the results, preferably before it changes its mind |
The Hoarder: Retail Therapy Gone Horribly Wrong
Next is the Hoarder, an entity formed by the symbiotic fusion of mannequins and supermarket carts under Stardust influence. Its main body is a supine, multi-limbed mannequin with a shopping cart permanently embedded in its chest. A 'smiling face' drawn on a paper bag hangs from the cart handle, resembling facial features. It is, in essence, a shopping-cart centaur assembled by a bored AI with a hoarding disorder.

The Hoarder retains its hoarding obsession from its pre-mutation state. One hand wields a scanner to periodically survey the environment, while the other collects discarded items into the cart. It also picks up items dropped by Metas. During this, its scanner emits blue light, showing no aggression. Blue means it is minding its own business, which for a mannequin-cart hybrid is already a lot to ask.

Observations indicate that Hoarders operate in clusters of 3 to 5 per shared 'nest', where they hoard collected items, including rare ones. If an Explorer is detected within the vicinity of a nest, their scanners turn yellow as a warning. Yellow is the universal sign for 'please do not touch the pile of rare items that we definitely stole and absolutely deserve.'

When attacked or if nest resources are stolen, the Hoarder enters hostility: its scanner glows red, limbs elongate abnormally, and it attacks the intruder to reclaim items. Red is not a suggestion. Red is a customer service escalation with extra limbs.

The Sonivore: A Living Subwoofer with Trust Issues
Finally, there is the Sonivore. As the contamination of Stardust on Nalcott continues to deepen, certain substances within the earth's crust are gradually assimilated. The Sonivore is one such entity. Its original form is a gel-like mixture of nanoscale magnetic particles and Black Water. After being assimilated by the 'Stardust' state of Black Water, it gradually developed biological characteristics. It is like a living subwoofer with the object permanence of a toddler and the temper of a raccoon that found a trash can full of rare loot.
Initially, it appears on the surface in the form of an 'egg', exhibiting small individual size and partial 'egg-like' traits. Over time, as magnetic particles accumulate, its juvenile features fade, forming a mature form. The mature form features a core of deep-black magnetic fluid material, which uses varying flow patterns to express reactions to surrounding sounds.

The Sonivore's magnetic fluid core is highly sensitive to sound, causing it to unconsciously move toward sound sources in an attempt to touch and devour objects. According to continuous observations by Rosetta observers, Sonivores exhibit a peculiar fondness for high-value items, often appearing near Rosetta's important supply storage boxes and 'giving birth' to offspring there. Rosetta researchers are quite pleased with this strange sense of identification, though occasional friction arises. Nothing says 'scientific breakthrough' like a gelatinous sound addict treating your supply crates as a nursery.

Surveillance footage from certain research facilities shows that most Sonivores have grown numb to Rosetta's sounds, no longer reacting. However, they become highly active in the presence of Metas, responding to any sound with predatory behavior, even trapping them inside their bodies in an attempt to consume their energy. Sonivores react differently to various sounds. They move slowly in response to footsteps, quickly toward gunfire, and sprint at high speed upon hearing explosions.

If a player deals damage to a Sonivore, it will relentlessly pursue the source of the damage. At this point, fleeing quickly is advised. Once caught, victims will be trapped deep within the gel-like body and must struggle to break free, all while sustaining continuous damage from the Sonivore. Of course, Metas can also exploit the Sonivore's sound-based mechanics, like crouching for silence, or using Melee Weapon attacks or other items to divert its attention and escape.


Final Thoughts from the Island's Least Relaxing Welcome Committee
These new enemies are set to make Nalcott's Workshop areas a richer and more engaging adventure, assuming 'engaging' means 'screaming while a subway worm eats your ore.' The Devourer wants minerals, the Hoarder wants everything that is not nailed down, and the Sonivore wants to hear you drop a spoon so it can sprint over and consume your energy. Each creature has unique appearances and distinct behavior patterns, and each one turns a normal expedition into a lesson about resource management, noise discipline, and not trusting public transit.
The development team welcomes suggestions and feedback through the feedback platform, customer service channels, or the official community. But before filing a report, maybe check whether the report itself is making enough noise to attract a Sonivore. In 2026, Nalcott is not just dangerous. It is listening.