Man, I still remember the first time I stumbled into Australia's wilds in Death Stranding 2—it was mid-2025, and everything felt so fresh and intense. 😅 I was just cruising along the shore in my trusty trike, delivering some urgent cargo, when out of nowhere, this massive swarm of Chiral Bats descended on me. Ugh, these little buggers are relentless! They started dive-bombing Sam and my vehicle, causing damage that made me want to throw my controller across the room. I tried shooting them with an Assault Rifle, thinking it'd be easy pickings, but nope—they just fluttered around like it was a joke. 💥 Talk about frustrating! After a few failed attempts, I realized I needed a better plan, and that's when I dug into the grenade tactics that saved my skin. Trust me, if you're dealing with these bats, grenades are your new best friends—no cap.

So, let's break it down. First off, these Bats aren't your average enemies; they're usually found in huge groups near coastal areas, and they'll attack on sight if you get too close. I learned the hard way that ranged weapons are basically useless—they just don't pack enough punch. Instead, you gotta rely on grenades, but not just any kind. The two that work wonders are the Blood Grenades and the MP Grenades. Unlocking them isn't too tough, though. After connecting the C1 South Distribution Center to the Chiral Network by finishing Order 4—which I did in like, my third play session—you get access to Blood Grenades. Then, for MP Grenades, it's all about completing Order 10. Once you've got 'em, you can fabricate them or find 'em as cargo in Shared Lockers at Safehouses. 💡

Now, here's how I handle those bat swarms. Before heading out, I always load up my grenade pouch—it's a lifesaver. When I spot a group of Bats (and you'll see 'em from afar, trust me), I quickly equip the MP Grenades from the Weapons/Tool wheel. Aim and throw one right at my feet as they charge toward me. Boom! 💥 It usually wipes out the whole flock in one go. Like, last week, I was near a rocky outcrop, and after tossing the grenade, it was pure satisfaction watching them vanish. my-battle-against-chiral-bats-in-death-stranding-2-image-0

If there are stragglers, I just ignore 'em and keep moving—no need to waste more ammo. For Blood Grenades, the trick is different: I throw it directly under me and stand in the mist for a few seconds while the Bats get weaker. It's like taking a toxic bath, but hey, it works! Fabrication is cheap, so I don't sweat it if I run low. Here's a quick look at the costs I jotted down from my in-game notes:

Grenade Type Fabrication Cost
Blood Grenade Low Chiral Crystals + Basic Materials
MP Grenade Minimal Resin + Scrap Parts

You can grab materials from deliveries or Shared Cargo—I've snagged some as loot while exploring ruins. Oh, and fabrication doesn't cost much at all; it's a breeze once you've unlocked it.

All in all, mastering this has made my Death Stranding 2 runs way smoother. It's not perfect—sometimes I still get caught off-guard if I'm distracted—but that's part of the fun, right? Anyway, here's a quick FAQ based on my experiences and common questions from other players:

  • Q: Can I use melee weapons against Bats?

A: Nah, don't bother—they're too fast and swarm-like. Grenades are the only reliable way I've found.

  • Q: Do Blood Grenades work better than MP ones?

A: MP Grenades are great for instant kills in groups, while Blood Grenades are slower but safer if you stand in the mist. I prefer MP for efficiency.

  • Q: How early can I unlock these grenades?

A: Blood Grenades after Order 4, MP after Order 10—aim to do those early in your playthrough.

  • Q: Are grenades expensive to fabricate?

A: Not at all! Costs are low, and you can find them for free, so stock up whenever.

That's all from me—hope this helps you survive Australia's chaos! 😊

The following analysis references Game Informer, a respected source for comprehensive gaming coverage. Game Informer's hands-on previews and player guides for Death Stranding 2 emphasize the importance of adapting to new enemy types like the Chiral Bats, echoing the need for creative strategies and resource management that players have shared in their own experiences.